To switch between City and Country views, click on any player icon
During City Building:
Use the green area for main actions: Reset Whole Turn / Undo / Finish Actions (and End Turn)
Use the purple area to interact with your cities: (Re)move buildings, man and un-man buildings
Use the blue area to directly use buildings, eg Market, Faculty of Theology
NOTE: You may MOVE unused buildings during city building on the turn they were built even without the Saint power.
This is effectively a shortcut to prevent you having to reset the whole turn just to place a building somewhere slightly different.
Using certain buildings or performing certain actions will lock in your buildings;
in this case you will need to reset your turn in order to perform your actions differently.
To the right of the map you can find more map controls and information.
At the top is the hex detail area - mouse over or long press a map hex to view its contents in detail.
Next is the current Famine Level, followed by 3 map options. You can change the map hex display, the map resources display, and hide everything added to the map
to view the underlying terrain clearly.
These can be set permanently in your Antiquity Preferences.
In the Zone of Control area, you can toggle all ZoC lines and all ZoC overlaps.
You can then view the information for selected player(s) - either their ZoC outline, or the overlapping hexes / unique hexes for the selected players.
Click the Info button to view Victory Progression
This will show you how close each player is to fulfilling each Saint's victory condition
Don't forget to set your
Antiquity Preferences!
Rewind
is available to all players at all times. It should generally only be used to immediately correct a mistake after submitting your move.
Note that if you rewind the first player turn AFTER city building, it will undo everyone’s city building. Therefore, you should be very careful rewinding the game right after the City Build phase.
Replay
does not alter the game state in any way. You can view all the moves made from the start of the game, stepping through move by move, and viewing the game state exactly as it was at that time. Once you exit replay mode, the game will return to the same state as when you entered replay mode.
Gameplay by Phase
First city: You can toggle the yellow hex highlights on and off to get an unobstructed view of the whole map.
City Building: Before you can finish your actions and end your turn, you must have completed any ongoing actions (eg board trading, un-manning, moving buildings, etc). If you are unable to end your turn, the reason will be given at the top (in place of the “Finish Actions” button), and if appropriate, there will be a button to stop the ongoing action.
Buildings that have a food / luxury cost will auto-select their payment resources if there is only one option to make the payment.
See the detailed description later for player trading.
Countryside Building: When building a mine, you first select a resource before placing a mine. Therefore, if you select stone, you will not be able to select any mountain hexes that have already been set to gold.
Storage: If possible, player turns will be automated here. So if you have no storage, then all resources will be lost. If you have the Saint Christofori unlimited storage power, then all resources will be kept. If you have enough storage capacity to keep all remaining resources, then they will be kept. Check the history to see why a player turn was skipped.
Harvest: If you have no decisions to make for the entire harvest, then your turn will be automated. For example, if you have 1 manned wood resource next to a wood resource, and 1 manned grain resource on its own, then there is no choice as to which hexes you can harvest. Therefore, your turn will be automated. Check the history for details. If any part of your harvest needs to be decided manually, then you will select ALL of your resource hexes that you will harvest (even from resource areas with no real choice).
Famine: If you run out of of space, graves must be placed on top of eligible buildings. If you run out of space for graves as well, you will lose the game and be forced to resign.
Pollution: If you run out of space, you must place graves instead. If you run out of space again, you will lose the game and be forced to resign. Game End Check. The game end check is only performed at this point in the turn. If multiple players achieve their Saint victory condition, then the player with the most unpolluted hexes in their Zone of Control will win. If this is tied, then both players win. If you did not achieve your Saint victory condition, then you will simply lose, along with all other players who did not achieve theirs. Times were tough in Antiquity!
Player trades
Player trades should be negotiated using the in game chat. Resources and promises can be traded. Promises should only be traded if there is genuine intention to keep them; otherwise the whole thing is pointless. The proposer will need to man their market, and can then propose a trade using the button in the "New Building" area. (This is slightly different to the rules, where 'anyone' can propose a trade. In any case, someone is required to have a manned market, so for simplicity a manned market is required in order to propose trades. You can still negotiate a trade in chat without a market of course). If the trade is accepted, the proposer’s actions taken during the city build phase up to the point they proposed the trade will be locked in. When the trade is accepted, the proposer’s city will revert to this point in time, but with any resources / promises from the trade exchanged. The receiver will be able to accept the trade at any point, but when they do, their city build actions up to that point will be locked in. Therefore, for maximum flexibility you should reset your city build turn before accepting a trade. When a trade is accepted, the resources are exchanged immediately. Promises will be displayed towards the top of your screen. If you have sent or received a promise, it will highlight during the nominal phase attached to it. The receiver can mark it as completed at any point.
Rule points
Initial cities placed over water break up the continuous water. Therefore, any water tiles will be replaced with grass
Buildings with graves on do not count towards the Saint Barbara win condition
Cathedrals with graves on will stop your saint power and prevent you from winning